![]() At a core level, you’re still gathering resources via missions found on a strategic map, researching new technology, and dropping into turn-based tactical battles when it’s time to get your hands dirty. As a longtime series fan with hundreds of hours invested in various XCOM campaigns- the mod’s called Long War for a reason, friends-I’m really grooving on this remixed take.Ĭhimera Squad is still XCOM. But it also feels tremendously different at the same time, thanks to a much tighter focus and experimentation with some of the series’ fundamental design tenets. This refreshing spinoff looks like XCOM, sounds like XCOM, and even largely feels like XCOM. Cherub’s Kinetic Shield also receives a single-turn cooldown, obtaining a single charge as soon as the skill is activated.If XCOM and SWAT had a baby, XCOM: Chimera Squad would be it. Instead, players will have to rely more on medkits which now hold two charges. ![]() The No Free Heals, Less Invulnerability Mod aims to alter the flow of XCOM: Chimera Squad’s combat encounters by removing healing from Terminal’s Safeguard ability. In essence, the mod aims to grant Chimera Squad members weaponry found in XCOM 2, such as sniper rifles and flamethrowers. It’s a well-known fact that more guns make killing stuff better and, as you’ll do your fair share of tactical slaughter in XCOM: Chimera Squad, the Xcom Armory Mod expands the number of available tools. ![]() Subdue and other similar abilities will also be updated with the ability to automatically knock out panicked enemies to cut down time spent on them in an encounter.Įxact formula adjustments can be made in the game’s XComGameData_SoldierSkills.ini Xcom Armory Mod Should automatically work with pre-existing campaigns. Specific enemy factions – the psi supremacists and the local cult are more likely to resist, while your average Shrike merc (early on, anyway) and Gray Phoenix members are more likely to consider that they don’t want to eat several bullets in the face today.Debuffing enemies will via flashbangs and other abilitiesĬhimera Squad will get worse chances via:.If it succeeds, the targeted unit will be panicking for the rest of the encounter, enabling you to clean them up afterwards once you’re done taking care of anyone who decided to resist.Ĭhimera Squad can increase their chances via: Order Surrender does a Will vs Will check with various bonuses and maluses. If successful, the target will panic for the entirety of the encounter, letting you focus on the enemies that manage to resist the check.Īdds an alternate starting Breach option, Order Surrender. The Order Surrender Mod expands on the options available to players during this phase by performing a Will versus Will check on your target. The Breach phase is XCOM: Chimera Squad’s major contribution to the series’ trademark turn-based tactical combat, every combat encounter starting with it. The amount of armor applied is fully customizable in the config file XCom_Customize_This_Mod.ini Order Surrender Mod This will seamlessly integrate into a current or new campaign. This is represented by the new ability: Shieldbearer By default, Cherub’s shield will receive +1 armor. ![]() Cherub carries a shield to defend against Chimera Squad’s foes – improving his armor in battle.
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